<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>CXFX on Skycoin Blog</title><link>https://blog.theskywirenetwork.net/tags/cxfx/</link><description>Recent content in CXFX on Skycoin Blog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Mon, 11 Mar 2019 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.theskywirenetwork.net/tags/cxfx/index.xml" rel="self" type="application/rss+xml"/><item><title>Introducing CXFX: The CX Graphics Library</title><link>https://blog.theskywirenetwork.net/posts/cxfx-v0.1/</link><pubDate>Mon, 11 Mar 2019 00:00:00 +0000</pubDate><guid>https://blog.theskywirenetwork.net/posts/cxfx-v0.1/</guid><description>&lt;p&gt;CXFX&amp;rsquo;s objective is to facilitate the development of games and applications using &lt;a href="https://github.com/skycoin/cx"&gt;CX&lt;/a&gt;,
allowing developers to focus on building their apps instead of having to write everything from scratch! This is a way to share and factorize knowledge.&lt;/p&gt;
&lt;p&gt;At first, &lt;a href="https://github.com/skycoin/cxfx"&gt;CXFX&lt;/a&gt; will be a library-only environment,
allowing you to access CXFX functionalities from a CX program.
The eventual goal is to have something like a &lt;a href="https://en.wikipedia.org/wiki/WYSIWYG"&gt;WYSIWYG (what you see is what you get&lt;/a&gt;) game editor, like Unity.&lt;/p&gt;</description></item></channel></rss>